This year IDBYTE topic is ESPORT with the biggest prize for women too
Jakarta, 13 September 2019 – KVB supports IDBYTE again in 2019 as PR partner in support to driving inclusion and growth of esports and its stakeholders by helping IDBYTE sending the voices about technology and esport in particular. Featuring the 1st ESPORTS Conference the theme “Gaming for Change”, IDBYTE ESPORTS 2019 presents talks about esports industry and B.E.S.T (Bubu Esports Tournament) ESPORTS competition (Tencent PUBG Mobile) for male and female categories with the equivalent prize pool with a total prize (for men and women) in the amount of IDR 750.000.000, making IDBYTE ESPORTS the biggest prize for women esports tournament in Southeast Asia with a nominal value of 290 million rupiah.
Founder, CEO and Inclusion Driver of Dian Noeh Abubakar, Founder, CEO and Inclusion Driver of KVB, said: “KVB is happy to support again IDBYTE that this year is special because it presents about Esports. In the spirit of driving inclusion and supporting the growth of esports and females at esport, we support this and we’re at IDBYTE also giving tips about inclusion for ones in the Esports ecosystem.”
Shinta Dhanuwardoyo, Chairwoman of IDBYTE ESPORTS 2019, expressed her views about esports industry in Indonesia, “Esport is currently globally in the middle stages are developing rapidly, the amount of interest in this industry in the world is indicated by the high value of sponsorship which reached US$359.4 million, plus the total audience in the Asia Pacific region which reached 201 million pairs of eyes in 2019, however community interest and knowledge related to this industry is still minimal, therefore we hope with this B.E.S.T can increase public interest.”
ESPORTS industry has grown rapidly all over the world and Indonesia has been the largest esports market in Southeast Asia. This also supported by the role of government in the development of this industry through regulation and at its discretion, promising opportunities offered to companies involved in this industry, as well as the development of athletes, have become an important part of the ESPORTS industry in the country.